<P>Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. <I>Writing for Games</I> offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.</P><P></P><P>Structured into three parts, <B>Theory</B> considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. <B>Case Studies</B> uses three case studies to explore the theory explored in Part 1. The <B>Practical Workbook</B> offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now,