<P>This second edition of <B><I>Writing for Animation, Comics, and Games</B></I> expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx''s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. </P><P> </P><B><P>Key Features</P><UL></B><P><LI>An insider''s perspective on career rules of the road on writing for comics, videogames, and animation</LI><P></P><P><LI>Written for beginners and professionals alike</LI><P></P><P><LI>A nuts-and-bolts guide to script formats, terminology, networking, and valua