<!--[if gte mso 9]><xml></xml><![endif]--><p><b>The Definitive Vulkan¿ Developer¿s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics</b></p><p> </p><p>The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. <i><b>Vulkan¿ Programming Guide</b></i> is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.</p><p> </p><p>Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that dem