<p><b>In this second outing in <i>The Adventure Zone</i> saga, we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.</b><br><br>Before <i>Critical Role </i>and <i>Dimension 20</i> took the nerd world by storm, the McElroys won us over with their tabletop antics, and this installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.<br><br>You know, the usual things you find on a train.<br><br>With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.<br><br><b><u>Praise for The Adventure Zone series:</u></b><br><br>"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it¿s become a cultural phenomenon." ¿Entertainment Weekly<br><br>"Full of charm and snark and