<P>This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities.</P><P></P><P>Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies ¿ video, digital collage, glitch, game design, mobile applications, virtual reality, and social media ¿ and offer in-depth discussions of pedagogical processes and exemplary curriculu