<P><STRONG>Real-Time Rendering</STRONG> combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. </P><P>It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.</P><P></P><P>It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.</P><P> </P><P><STRONG></STRONG></P><P>Reviews</P><P></P><P>"This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great