Race, Gender, and Deviance in Xbox Live av Kishonna L. (University of Illinois at Chicago.) Gray

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<p>By focusing on the experiences of users, gamers, and audiences inside one of the world¿s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming. Building on previous research regarding race, gender, and technology, it provides a much-needed intersectional approach to virtual gaming communities. It draws from a wide breadth of disciplines and interviews with minoritized and marginalized users to offer an overview of the virtual oppressions these individuals navigate and resist.</p><p>In this Tenth Anniversary Edition, author Kishonna L. Gray introduces the audience to a perspective on console gaming environments called ¿Multi-mediated Interactive Console Environments.¿ This new chapter provides a necessary understanding of these dynamic digital communities, adding console games, which have been heretofore left out of conversations on gaming, to platform studies, and addressing troubling ex

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Race, Gender, and Deviance in Xbox Live av Kishonna L. (University of Illinois at Chicago.) Gray - Nelo