<div>In <i>Playing at Narratology</i> Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday''s <i>Playing at Narratology</i> shows that artists, video game developers, and narrative theorists are ultimately playing the same game.<br> <br>Returning to terms such as <i>narrator, setting, event, character,</i> and <i>world,</i> <i>Playing at Narratology</i> reveals new ways of thinking about these basic narrative concepts-concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological abilit