<P>"<I>An entertaining, race-against-time narrative.</I>"<B></P><P>-Kobo review</P></B><P>"<I>A fast-paced look into seven-day roguelikes, something so niche most people wouldn''t have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas.</I>"</P><B><P>-Goodreads review</P></B><P> </P><P>Eleven game designers. Eight grand ideas. Seven days to will them into reality.</P><P>Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain.</P><P>Told over a series of daily journal logs, <I>One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge </I>chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock ex