Homebrew Gaming and the Beginnings of Vernacular Digitality av Melanie Swalwell

351,-

Kjøp

<b>The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.</b><br><br>From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology.<br><br> Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement wi

På lager351,-