Written in a crisp and approachable style, <i>Games and Information</i> uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. <br/><ul><li><br/></li><li>Written for introductory courses seeking a little rigor.<br/></li><li>The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix.<br/></li><li>Accompanied by a comprehensive website featuring solutions to problems and teaching notes.</li></ul>