<P>Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. </P><B><P><EM>Game Balance</EM></B>offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.</P><P></P><B><P>FEATURES</P><UL></B><P><LI>The first and only book to explore game balance as a topic in depth</LI><P></P><P><LI>Topics range from intermediate to advanced, while written in an accessible