<p><b>Everything a product designer needs to know about drawing - from hand sketching to virtual environments</b><br><br>Designers do far more than visualize new products; they are called upon to imagine a future and bring it to life through visuals. Whether such futures begin as elaborate maps and diagrams of emerging technology or speculative "world-building," the contemporary designer''s skill set must cover the entire spectrum, from abstract to representational, and from "low fidelity" to "high fidelity" visualizations. <br>The advent of tablet-based sketching, VR sketching, and hybrids bring new and more intuitive ways of working. But confidence in manipulating lines, curves, and surfaces in space (whether flat, computer-assisted, or virtual) will remain a coveted skill regardless of where technology leads. In this practical guide to both hand- and computer-drawn design, essential principles are outlined so that readers will learn to think in 3D and build complex design ideas that